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original article |
Date |
Title |
Authors All Authors |
| 1 |
[GO] |
2024―Oct―03 |
Empowering Unvaccinated Youth: Feasibility, Acceptability, and Efficacy of a COVID-19 Serious Game-Based Intervention |
Lihong Ou, Angela Chia-Chen Chen, Elizabeth Reifsnider, Michael Todd, Ashish Amresh, Chung Jung Mun |
| 2 |
[GO] |
2024―Jul―25 |
An Original Remote Digital Serious Game for Neonatal Resuscitation Training: New Opportunities from COVID-19 Era |
Serena Bardelli, Giulio Del Corso, Massimiliano Ciantelli, Marta Del Pistoia, Rosa T. Scaramuzzo, Armando Cuttano |
| 3 |
[GO] |
2024―Mar―21 |
Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention Knowledge and Behaviors, and Family Well-Being: Web-Based Pilot Intervention |
Shirley Man-Man Sit, Agnes Yuen-Kwan Lai, Hoi-Wa Wong, Ka-Shun Hung, Man-Ping Wang, Sai-Yin Ho, Tai-Hing Lam |
| 4 |
[GO] |
2024―Feb―01 |
Attention Training Improves Executive Functions and Ameliorates Behavioral Symptoms in Children with Attention-Deficit Hyperactivity Disorder: Implication of Tele-Cognitive-Rehabilitation in the Era of Coronavirus Disease |
Vahid Nejati, Zahra Derakhshan |
| 5 |
[GO] |
2021―Dec―03 |
Health Communication in Games at the Early Stage of COVID-19 Epidemic: A Grounded Theory Study Based on Plague, Inc. |
Rui Jiang, Bing Shao, Si Si, Reika Sato, Jozen Tsuneo |
| 6 |
[GO] |
2021―Jan―12 |
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge |
Hai Hu, Yuanyuan Xiao, Hao Li |
| 7 |
[GO] |
2020―Sep―02 |
Exergaming as a Supportive Tool for Home-Based Rehabilitation in the COVID-19 Pandemic Era |
Pasquale Ambrosino, Salvatore Fuschillo, Antimo Papa, Matteo Nicola Dario Di Minno, Mauro Maniscalco |
| 8 |
[GO] |
2020―May―06 |
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period |
Ricardo Borges Viana, Claudio Andre Barbosa de Lira |