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original article |
Date |
Title |
Authors All Authors |
| 1 |
[GO] |
2025―May―06 |
The Positive Effect of Video Game Play During COVID-19 Shelter-in-Place Lockdowns: Anxiety and Depression Symptoms Among College Students in China (Preprint) |
Fengbin Hu, Zixue Tai, Jianping Liu |
| 2 |
[GO] |
2024―Oct―15 |
Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education |
Myunghwan Kwak, Byeong-Je Kim, Ji-Bum Chung |
| 3 |
[GO] |
2024―Feb―09 |
An Escape Game on university students’ mental health during the Covid-19 pandemic: co-creation study (Preprint) |
David Labrosse, Clara Vié, Hana Hajjam, Clément Tisseron, Dimitri Thellier, Ilaria Montagni |
| 4 |
[GO] |
2023―Dec―30 |
Prevention of Covid-19 Health rumor Based on Serious Games: Development of “Fight with Virus” (Preprint) |
shuo xiong, Long Zuo, Qiwei Chen, Zeliang Zhang, Mohd Nor Akmal Khalid |
| 5 |
[GO] |
2023―Sep―30 |
Effectiveness of a 5 weeks telerehabilitation programme with virtual reality glasses in boys with Duchenne and Becker during the COVID-19: A clinical trial. (Preprint) |
Rosa Baeza Barragan, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya Álvarez, Fabian Morales Vega, Judith Rodriguez Ruiz, Rocío Martín Valero |
| 6 |
[GO] |
2023―Jan―12 |
Games in Times of a Pandemic: A Structured Overview of COVID-19 Serious Games (Preprint) |
Tjaša Kermavnar, Valentijn T. Visch, Pieter M. A. Desmet |
| 7 |
[GO] |
2022―Nov―01 |
Integrating a Video Game Recording into a Qualitative Research Methods Course: Overcoming COVID-19 Barriers to Teaching through Digitally Created Asynchronous Resources (Preprint) |
Nichole Stetten, Kelsea LeBeau, Lindsey King, Jamie Pomeranz |
| 8 |
[GO] |
2022―Aug―16 |
Correction: Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation |
JuZhe Xi, YuHan Gao, Na Lyu, Zhuang She, XinYue Wang, Xin-An Zhang, et al. (+5) XiaoYu Yu, WeiDong Ji, MengSheng Wei, WeiHui Dai, XueSheng Qian |
| 9 |
[GO] |
2022―Aug―04 |
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review (Preprint) |
Federica Pallavicini, Alessandro Pepe, Massimo Clerici, Fabrizia Mantovani |
| 10 |
[GO] |
2022―Jun―12 |
A Perspective of COVID-19 and Healthcare: Using Social Media Data and an Aspect-based Sentiment Analysis for Usability Evaluation of a Wearable Mixed Reality Headset (Preprint) |
Heejin Jeong, Allison Bayro, Sai Patipati Umesh, Kaushal Mamgain, Moontae Lee |
| 11 |
[GO] |
2022―May―13 |
Let’s color: An online coloring game improves subjective well-being and reduces anxiety during the COVID-19 pandemic (Preprint) |
Ju-Zhe Xi, Yu-Han Gao, Na Lyu, Zhuang She, Xin-Yue Wang, Xin-An Zhang, et al. (+5) Xiao-Yu Yu, Wei-Dong Ji, Meng-Sheng Wei, Wei-Hui Dai, Xuesheng Qian |
| 12 |
[GO] |
2022―May―13 |
Effectiveness and Utility of Virtual Reality Infection Control Simulation (VRICS) for Children with COVID-19: A quasi experimental study (Preprint) |
Mi Yu, Miran Yang |
| 13 |
[GO] |
2021―Dec―28 |
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors among University Students Engaging in Distance Learning during the COVID-19 Pandemic: A Randomized Prospective Study (Preprint) |
Yi-Syuan Wu, Wei-Yun Wang, Ta-Chien Chan, Yu-Lung Chiu, Hung-Che Lin, Yu-Tien Chang, et al. (+12) Hao-Yi Wu, Tzu-Chi Liu, Yu-Cheng Chuang, Chien-An Sun, Je-Ming Hu, Yuan-Kuei Li, Chao-Wen Chen, Hao-Yun Kao, Chia-Cheng Lee, Chung-Bao Hsieh, Chih-Hung Wang, Chi-Ming Chu |
| 14 |
[GO] |
2021―Nov―13 |
Gaming during the COVID-19 pandemic: a cross-sectional study focusing on young people and possible changes in gaming behavior (Preprint) |
Emma Claesdotter-Knutsson, Frida André, Anders Håkansson |
| 15 |
[GO] |
2021―Oct―12 |
Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study (Preprint) |
Melanie Suppan, Loric Stuby, Stephan Harbarth, Christophe Fehlmann, Sophia Achab, Mohamed Abbas, Laurent Suppan |
| 16 |
[GO] |
2021―Sep―26 |
A cross-sectional study of changes in gambling activity in the Covid-19 pandemic (Preprint) |
Emma Claesdotter-Knutsson, Anders Håkansson |
| 17 |
[GO] |
2021―Sep―24 |
Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic (Preprint) |
John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Jennifer Boger, Shi Cao, et al. (+2) Laura Middleton, Michael Barnett-Cowan |
| 18 |
[GO] |
2021―Sep―09 |
Effectiveness and utility of virtual reality simulation as educational tool for safe performance of COVID-19 diagnostics: a prospective, randomized pilot trial (Preprint) |
Tanja Birrenbach, Josua Zbinden, George Papagiannakis, Aristomenis K Exadaktylos, Martin Müller, Wolf E Hautz, Thomas Christian Sauter |
| 19 |
[GO] |
2021―Jun―15 |
Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint (Preprint) |
Triton Ong, Hattie Wilczewski, Samantha R Paige, Hiral Soni, Brandon M Welch, Brian E Bunnell |
| 20 |
[GO] |
2021―Apr―02 |
Leisure and problem gaming behaviour among children and adolescents during school closures caused by COVID-19 in Hong Kong: A school-based quantitative survey (Preprint) |
Shimin Zhu, Yanqiong Zhuang, Paul Lee, Jessica Li, Paul Wai-Ching Wong |
| 21 |
[GO] |
2021―Mar―19 |
How Gameful Experience Affect Public Knowledge, Attitudes and Practices Towards COVID-19 Among the Public in Taiwan: A Cross-Sectional Study (Preprint) |
Li-Hsun Peng, Ming-Han Bai |
| 22 |
[GO] |
2020―Dec―10 |
COVID-19 - Did You Know? A Mobile Serious Game about the Pandemic: Design and Evaluation Study (Preprint) |
Juliano De Souza Gaspar, Eura Martins Lage, Fernando José Da Silva, Érico Mineiro, Isaias José Ramos De Oliveira, Igor Oliveira, et al. (+4) Rayner Guilherme De Souza, Juan Rodrigues Oliveira Gusmão, Camila Fernanda Donadoni De Souza, Zilma Silveira Nogueira Reis |
| 23 |
[GO] |
2020―Nov―26 |
Development of Escape COVID-19, a Serious Game Designed to Promote Safe Behaviors Among Healthcare Workers During the COVID-19 Pandemic (Preprint) |
Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, Valérie Sauvan, Monique Perez, Christophe Graf, et al. (+4) Didier Pittet, Stephan Harbarth, Mohamed Abbas, Laurent Suppan |
| 24 |
[GO] |
2020―Jun―09 |
Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module |
Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, et al. (+4) Mohamed Abbas, Anne Iten, Stephan Harbarth, Laurent Suppan |