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COVID answers in Scientific Journals all over the world


24 Results       Page 1

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JMIR Publications Inc.: JMIR Serious Games
  original article Date Title Authors   All Authors
1 [GO] 2025―May―06 The Positive Effect of Video Game Play During COVID-19 Shelter-in-Place Lockdowns: Anxiety and Depression Symptoms Among College Students in China (Preprint) Fengbin Hu, Zixue Tai, Jianping Liu
2 [GO] 2024―Oct―15 Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education Myunghwan Kwak, Byeong-Je Kim, Ji-Bum Chung
3 [GO] 2024―Feb―09 An Escape Game on university students’ mental health during the Covid-19 pandemic: co-creation study (Preprint) David Labrosse, Clara Vié, Hana Hajjam, Clément Tisseron, Dimitri Thellier, Ilaria Montagni
4 [GO] 2023―Dec―30 Prevention of Covid-19 Health rumor Based on Serious Games: Development of “Fight with Virus” (Preprint) shuo xiong, Long Zuo, Qiwei Chen, Zeliang Zhang, Mohd Nor Akmal Khalid
5 [GO] 2023―Sep―30 Effectiveness of a 5 weeks telerehabilitation programme with virtual reality glasses in boys with Duchenne and Becker during the COVID-19: A clinical trial. (Preprint) Rosa Baeza Barragan, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya Álvarez, Fabian Morales Vega, Judith Rodriguez Ruiz, Rocío Martín Valero
6 [GO] 2023―Jan―12 Games in Times of a Pandemic: A Structured Overview of COVID-19 Serious Games (Preprint) Tjaša Kermavnar, Valentijn T. Visch, Pieter M. A. Desmet
7 [GO] 2022―Nov―01 Integrating a Video Game Recording into a Qualitative Research Methods Course: Overcoming COVID-19 Barriers to Teaching through Digitally Created Asynchronous Resources (Preprint) Nichole Stetten, Kelsea LeBeau, Lindsey King, Jamie Pomeranz
8 [GO] 2022―Aug―16 Correction: Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation JuZhe Xi, YuHan Gao, Na Lyu, Zhuang She, XinYue Wang, Xin-An Zhang, et al. (+5)
9 [GO] 2022―Aug―04 Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review (Preprint) Federica Pallavicini, Alessandro Pepe, Massimo Clerici, Fabrizia Mantovani
10 [GO] 2022―Jun―12 A Perspective of COVID-19 and Healthcare: Using Social Media Data and an Aspect-based Sentiment Analysis for Usability Evaluation of a Wearable Mixed Reality Headset (Preprint) Heejin Jeong, Allison Bayro, Sai Patipati Umesh, Kaushal Mamgain, Moontae Lee
11 [GO] 2022―May―13 Let’s color: An online coloring game improves subjective well-being and reduces anxiety during the COVID-19 pandemic (Preprint) Ju-Zhe Xi, Yu-Han Gao, Na Lyu, Zhuang She, Xin-Yue Wang, Xin-An Zhang, et al. (+5)
12 [GO] 2022―May―13 Effectiveness and Utility of Virtual Reality Infection Control Simulation (VRICS) for Children with COVID-19: A quasi experimental study (Preprint) Mi Yu, Miran Yang
13 [GO] 2021―Dec―28 Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors among University Students Engaging in Distance Learning during the COVID-19 Pandemic: A Randomized Prospective Study (Preprint) Yi-Syuan Wu, Wei-Yun Wang, Ta-Chien Chan, Yu-Lung Chiu, Hung-Che Lin, Yu-Tien Chang, et al. (+12)
14 [GO] 2021―Nov―13 Gaming during the COVID-19 pandemic: a cross-sectional study focusing on young people and possible changes in gaming behavior (Preprint) Emma Claesdotter-Knutsson, Frida André, Anders Håkansson
15 [GO] 2021―Oct―12 Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study (Preprint) Melanie Suppan, Loric Stuby, Stephan Harbarth, Christophe Fehlmann, Sophia Achab, Mohamed Abbas, Laurent Suppan
16 [GO] 2021―Sep―26 A cross-sectional study of changes in gambling activity in the Covid-19 pandemic (Preprint) Emma Claesdotter-Knutsson, Anders Håkansson
17 [GO] 2021―Sep―24 Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic (Preprint) John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Jennifer Boger, Shi Cao, et al. (+2)
18 [GO] 2021―Sep―09 Effectiveness and utility of virtual reality simulation as educational tool for safe performance of COVID-19 diagnostics: a prospective, randomized pilot trial (Preprint) Tanja Birrenbach, Josua Zbinden, George Papagiannakis, Aristomenis K Exadaktylos, Martin Müller, Wolf E Hautz, Thomas Christian Sauter
19 [GO] 2021―Jun―15 Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint (Preprint) Triton Ong, Hattie Wilczewski, Samantha R Paige, Hiral Soni, Brandon M Welch, Brian E Bunnell
20 [GO] 2021―Apr―02 Leisure and problem gaming behaviour among children and adolescents during school closures caused by COVID-19 in Hong Kong: A school-based quantitative survey (Preprint) Shimin Zhu, Yanqiong Zhuang, Paul Lee, Jessica Li, Paul Wai-Ching Wong
21 [GO] 2021―Mar―19 How Gameful Experience Affect Public Knowledge, Attitudes and Practices Towards COVID-19 Among the Public in Taiwan: A Cross-Sectional Study (Preprint) Li-Hsun Peng, Ming-Han Bai
22 [GO] 2020―Dec―10 COVID-19 - Did You Know? A Mobile Serious Game about the Pandemic: Design and Evaluation Study (Preprint) Juliano De Souza Gaspar, Eura Martins Lage, Fernando José Da Silva, Érico Mineiro, Isaias José Ramos De Oliveira, Igor Oliveira, et al. (+4)
23 [GO] 2020―Nov―26 Development of Escape COVID-19, a Serious Game Designed to Promote Safe Behaviors Among Healthcare Workers During the COVID-19 Pandemic (Preprint) Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, Valérie Sauvan, Monique Perez, Christophe Graf, et al. (+4)
24 [GO] 2020―Jun―09 Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, et al. (+4)
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24 Results       Page 1



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